Photo by Valerie Ngai
Courtney Ngai is an improvisational artist, choreographer, and software engineer. She explores producing movement in the present moment by drawing from her diverse background of various movement styles and technological experience. Bringing a background of nineteen years of dance experience, she has trained in the styles of contemporary, ballet, tap, urban movement, hip hop, jazz, and latin.
Courtney has presented and performed various collaborative works in many performances including Irene Ashu’s Hope for the World Benefit Show, Barrett Honors Talent Showcases, ASU Dance Undergraduate Shows, and Peter Chu’s Red, White & Chu Festival. She is a Phoenix native currently studying Computer Science and Dance at Barrett, The Honors College at Arizona State University. She is also a member of CONDER|dance for 2018-2019. The topic of her Honors thesis was on the integration of web application development and dance improvisation. She aspires to combine dance and technology to create a mental footprint that will push the boundaries of how movement and the digital space interact and influence each other.
"Many of my creative projects explore producing movement in the present moment by drawing from my diverse background of various movement styles and technological experience."
In December 2016, I got a Native Instruments Maschine Mikro MK2 with the intention of making music to add to my improvisation.
In 2018, I took the Urban Dance Ensemble course at ASU and discovered the iOS version of Maschine and the drum kits - this opened doors for me as I was able to finally understand the different buttons/functions to be able to produce my own 3 min length song for my solo Content In Architexture. Since then, I've been experimenting with samples involving my own voice as well as sounds from various locations such as Stockholm, Geneva, Cabo San Lucas, New York, Phoenix and more.
As I have been traveling around the world, I have recently been inspired to create visual art in the form of 3D Modeling, Animation, and Motion Graphics using Cinema 4D, Blender, and Maya.